The rising popularity and convenience of smartphones have paved the way for success for casual games such as Angry Birds, Cut the Rope, and Infinity Blade. But do not let the term “mobile gaming” fool you – according to a survey by Mocospace, 96% of respondents play mobile games at home.
What does this mean for people in the video game industry? The good news is that these folks are still raking in the money. The bad news? Game sales are “on their lowest level since 2006”.
If you were a video game giant, what would you do to resuscitate sales?